Evil Archetypes of Pop Culture–Vampires, Part II–“Monsters From the Id”

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In part I of this article, I discussed what I consider the seven classical “rules” that have historically constrained vampires in storytelling. I further suggested that, rather than being random genre conventions, these form a coherent system which provides insight into the base nature of this fearsome creature.  This means that writers who violate the rules, rather than creating something new and compelling, as often compromise the underlying archetype and offer a tale that, for reasons not always consciously articulated, does not make fundamental sense to readers/viewers.

So what is this underlying system?  A vampire is a manifestation or incarnation (we might almost say personification) of a human being’s psychological “id.”  Quick primer: “Id” is a Freudian term for 1/3 of the unconscious psyche (the other parts being the “ego” and “superego.”)  Put simply, the id is the repository of a human being’s basic will or “life force”—it gets you out of bed in the morning, and keeps you going through the day, because it houses all your desires (things you want) and fears (things you don’t want.)  The superego, acting as a warden, puts limits upon the id’s behavior (we can’t have everything, and we must face many fears,) while the ego keeps a balance: by providing a sense of who we uniquely are, it defines what kinds of limits are imposed, and when, and under what conditions they operate.

If the human “unconscious” were a family, we might say the id is the child (“I want/I hate”,) the superego the father (“No,”) and the ego the mother (“maybe/we’ll see”).  Example: the id wants not only a single cookie, but the entire box, while the superego responds, “That’s not good for you,” but the ego might add a qualifier: “Two are allowable, but only after a proper dinner.”  The id (which we’ll focus on here) is most primitive, selfish, and even animalistic because it has no sense of ethics, morality, or responsibility.  It only acknowledges its own needs.  “Evil” would not be quite accurate to describe the id, any more than children are inherently evil.  An added problem with this comparison is the common association of the id with sexuality (as in “libido”), which means we better clarify that the id is best thought of as an adolescent child.

Most adults are aware that this primitively lustful, desirous, greedy, insatiable, yet also fearful part of ourselves exists, deep down below our civilized self-identity (ego) and our moral sense or conscience (supergo).  But because psychology is often seen as an arcane and highbrow science, it makes sense that these three forces would manifest themselves in the pop culture, as a matrix of actual characters.  Mr. Hyde, the werewolf, the evil twin or doppelganger, the Hulk, Jason and his copies: all these could be said to be walking ids, split apart from the rest of their psyches, and taking a separate physical form.  But none more so than the average Vamp.  The plot device of werewolf-types turning into themselves from human beings, versus vampires being enemies of people full-time, is not a worthwhile distinction in the archetypal context of seeing the root nature of figures, events, and rituals.  And the recent plot cliché of pitting vampires against werewolves makes little sense except for the political mileage–which species has more power?—and, it makes good movie-action. However philosophically different werewolves and vampires may be (is the “evil” inside us, or outside?,) they are not psychologically or functionally different.

In short, there’s a vampire in every single one of us, locked in the crypt of our unconscious by day, and rising from temporary death, running rampant, sowing chaos, by night (luckily, mostly in dreams—unless you happen to be in a vampire story).

Now, to test this theory, recur to the rules we discussed last time:

2) and 5) A mirror (or even a full, illuminated look) would reveal the ugly part of ourselves we’d rather pretend doesn’t exist: all the so-called “weaknesses” and appetites that our physical forms make us prey to.  So vamps can’t see themselves or their shadows, and must remain hidden much of the time, skulking on the periphery of our public personas.

3) and 6) As much as we’d prefer it, this part of ourselves cannot be destroyed or annihilated completely—its energy only redirected.  A person on a crash diet, for example, may subdue the appetite for food, but will generally have to substitute some form of reward in recompense to the starved self, before the nearly inevitable backslide.  In order to break certain forms of addiction, others (supposedly less toxic) are commonly substituted.  Thus, vampires can change forms to evade harm, or relentlessly pursue us.  The stake to the heart or beheading (which reduces the average Nosferatu to dust,) is a fantasy of reduction back to basic elements of which mythology tells us we are all made, but notice there are always more to replace the defeated foe.  Thus, if generic and faceless, vamps never really “die.”  And if individuals, like Dracula, they never die for long.

4) The act of free will here is either the relaxing of the vigilance of the superego, or the allowance on the part of the ego, of the id to have its way.  The id cannot forcibly defeat the other powers, but it can be overindulged (“allowed to enter”).  Once it has a toehold, the myth tells us, it can disease the moral sense and erode the identity (which must be constantly guarded against infiltration).  Actions that may seem trivial at first can have unforeseen and significant consequences that cannot be undone.  So never invite a vampire in to your sanctum.

7) Since Christianity (call it morality-based, or patriarchal and prohibition-driven, from the Ten Commandments to the Sermon on the Mount, just as you prefer) is really a system that organizes into conscious form the dictates of the superego, it makes sense that it would be the arch-nemesis of the id (Jesus vs. Satan, generosity versus selfishness).  Guilt and repentance for sin is the absolute antithesis of the grasping of the id.

1) Sexual desire is, of course, the easiest way to conceive of the power of the id.  I saved it for last because of this summative convenience.  Everyone over the age of ten knows how much influence sex can exert over the human will, often overriding all our scruples and common sense.  A vampire is so voracious in its appetites that it will literally suck the blood (life-force) from its victim, killing it.  It has no notion of when to stop.

Given all this, we might say that a vampire is a psychological projection of everything human beings despise about themselves—a beast in anthropomorphic form, recognizable as human, yet indulging in the forbidden, violating taboos against incest, cannibalism, human sacrifice, and more common laws against treachery, revenge, and murder.  Paradoxically, this also explains the attraction the idea of vampirism holds for many people, since by definition our dark “kindred” are free to embrace behaviors we normal folks are daily forced to repress.

Are vampires real?  You bet—as real and close as anyone’s own dark half (or third).  Take away the other parts of the tripartite psyche, and you’re left with a person who does whatever he wants, kills those in his way, or steals their energy for himself, and fears nothing but loss of total freedom.  So everyone acts as his own slayer, to greater or lesser extent.  And yet, what Jung called our “shadow” selves can never really be slain.  Only kept at bay, while the sun shines, and if we survive until summer, the days grow longer and the nights shorter.

In the final part of this article, we’ll apply this theory to some of the popular reconfigurings of the vampire mythology, to explore why certain refinements make archetypal sense, others not.

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2 thoughts on “Evil Archetypes of Pop Culture–Vampires, Part II–“Monsters From the Id”

  1. Alana Woods says:

    My God, Shawn, if you ever write a vampire story I am going to HAVE to have a copy.

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  2. Anonymous says:

    Ahh, thanks Alana–but of course there’s a big difference between writing criticism and making art!

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